<ActorFrame><children>
	<Layer
		Type="BitmapText"
		File="_club heavy"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-54;zoom,0"
		EndingCodeEnteredMessageCommand="settext,Good Ending Code Entered!;playcommand,Show"
		LightsCodeEnteredMessageCommand="settext,Upper Box Lights Disabled;playcommand,Show"
		FailCodeEnteredMessageCommand="settext,Instant Fail Disabled in Course Mode;playcommand,Show"
		ShowCommand="shadowlength,0;bounceend,0.2;zoom,1;sleep,1.5;bouncebegin,0.2;zoom,0"
	/>
	<Layer
		Type="BitmapText"
		File="_tutorial"
		Condition="GAMESTATE:GetCoinMode()~=COIN_MODE_FREE and GAMESTATE:GetPremium()==PREMIUM_JOINT"
		Text="Play 2 PLAYER style for 1 Credit!"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140;zoom,0.6;diffusetopedge,0.5,0.5,0.5,1;ShadowLength,4;glowshift"
	/>
	<Layer
		Type="BitmapText"
		File="_tutorial"
		Condition="GAMESTATE:GetCoinMode()~=COIN_MODE_FREE and GAMESTATE:GetPremium()==PREMIUM_DOUBLE"
		Text="Play DOUBLE pad style for 1 Credit!"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-140;zoom,0.6;diffusetopedge,0.5,0.5,0.5,1;ShadowLength,4;glowshift"
	/>
	<Layer
		Type="BitmapText"
		File="_eurostile outline"
		Text="PRESS &START;"
		InitCommand="x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-86;ShadowLength,2;diffuseblink;EffectPeriod,0.5;EffectColor1,1,1,1,0;EffectColor2,1,1,1,1"
	/>
	<Layer
		Condition="GAMESTATE:GetCoinMode()~=COIN_MODE_FREE"
		File="_join overlay"
	/>
	<Layer
		Condition="GAMESTATE:GetCoinMode()==COIN_MODE_FREE"
		File="ScreenAttract overlay"
	/>
</children></ActorFrame>