<ActorFrame><children>
	<Layer
		Type="PercentageDisplay"
		Input="Player"
		PercentUseRemainder="0"
		DancePointsDigits="0"
		ApplyScoreDisplayOptions="0"
		AutoRefresh="0"

		OnCommand="%function(self)
			local Stats = SCREENMAN:GetTopScreen():GetEvalStageStats();
			Trace(tostring(SCREENMAN:GetTopScreen().GetEvalStageStats))
			self:LoadFromStats( GAMESTATE:GetPlayerState(self.Player), Stats:GetPlayerStageStats(self.Player) )
			end"
	>
		<Percent File="@'_serpentine ' .. (Player == PLAYER_1 and 'p1' or 'p2') .. ' big numbers'"
			InitCommand="%function(self) self.Dist = self.Player == PLAYER_1 and -50 or 50 end"
			
			OnCommand="shadowlength,0;addx,self.Dist;diffusealpha,0;sleep,1.5;linear,0.3;addx,-self.Dist;diffusealpha,1"
			OffCommand="linear,0.3;addx,self.Dist;diffusealpha,0"
			Input="Player"
		/>
	</Layer>
</children></ActorFrame>
