<ActorFrame><children>
	<Layer
		Type="GraphDisplay"
		OnCommand="%function(self)
			local Stats = SCREENMAN:GetTopScreen():GetEvalStageStats();
			Trace(tostring(SCREENMAN:GetTopScreen().GetEvalStageStats))
			self:LoadFromStats( Stats, Stats:GetPlayerStageStats(PLAYER_1) )
			end">
		<Texture
			File="LifeGraph p1"
			InitCommand="ztest,1"
			OnCommand="croptop,1;fadetop,0.2;sleep,1.3;linear,.5;croptop,-0.2"
			OffCommand="linear,0.3;diffusealpha,0"
		/>
		<Line
			InitCommand="diffuse,1,1,1,1"
			OnCommand="diffusealpha,0;sleep,1.5;linear,0.5;diffusealpha,1"
			OffCommand="linear,0.3;diffusealpha,0"
		/>
		<Body
			InitCommand="zwrite,1;blend,noeffect"
		/>
		<SongBoundary
			Type="Quad"
			OnCommand="zoomtowidth,2;zoomtoheight,56;diffusealpha,0;sleep,1.5;linear,0.5;diffusealpha,0.25"
			OffCommand="linear,0.3;diffusealpha,0"
		/>
		<Barely Type="ActorFrame"
			InitCommand="%function(self) if GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE then self:hidden(1) end end"
		 ><children>
			<Layer
				Font="_eurostile normal"
				Text="Barely!"
				OnCommand="zoom,0.5;shadowlength,2;y,-12;diffusealpha,0;addy,-20;sleep,2.75;accelerate,.2;diffusealpha,1;addy,+20"
				OffCommand="stoptweening;linear,0.3;diffusealpha,0"
			/>
			<Layer
				File="barely arrow"
				OnCommand="y,+6;diffuseshift;effectoffset,.5;diffusealpha,0;sleep,2;addy,-20;accelerate,.3;diffusealpha,1;addy,+20;decelerate,.3;addy,-10;accelerate,.3;addy,+10"
				OffCommand="stoptweening;linear,0.3;diffusealpha,0"
			/>
		</children></Barely>
	</Layer>
</children></ActorFrame>
