<ActorFrame
	OnCommand="hide_if,SCREENMAN:GetTopScreen():GetPerDifficultyAward(self.Player) ~= self.Award;hide_if,GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE"
	Input="Player"
	Input="Award"
><children>
	<Layer
		File="@THEME:GetPathG('',Awards[Award].Model)"
		InitCommand="Zoom,0.35;RotationY,15"
		Input="Award"
	/>
	<Layer
		Type="BitmapText"
		Font="_serpentine small"
		OnCommand="ShadowLength,0;maxwidth,250;y,18;diffusebottomedge,PlayerColorVal(self.Player);diffusealpha,0;zoomx,2;sleep,1.5;decelerate,0.3;diffusealpha,1;zoomx,1"
		OffCommand="linear,0.3;diffusealpha,0"
		Input="Award"
		Input="Player"
		InitCommand="%function(self) self:settext(Awards[self.Award].Text) end"
	/>
</children></ActorFrame>
