<ActorFrame> <children>
	<Layer Type="ActorFrame"
		Condition="not GAMESTATE:IsCourseMode()"
		OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-125;zoom,0;sleep,.5;zoom,1"
		OffCommand="hidden,1"
		> <children>

		<Layer
			Type="BitmapText"
			Font="_FFT2 white"
			OnCommand="%function(self)
						if not GAMESTATE:IsPlayerEnabled(PLAYER_2) then 
							self:x(160); self:y(30); self:maxwidth(200)
						end
						if not GAMESTATE:IsPlayerEnabled(PLAYER_1) then 
							self:x(-160); self:y(30); self:maxwidth(200)
						end	
				end"
			InitCommand="maxwidth,270;zoom,1.2;zoomx,1.5;shadowlength,0;animate,0;playcommand,Update"
			CurrentSongChangedMessageCommand="playcommand,Update"
			UpdateCommand="%SetFromSongTitleAndCourseTitle"
		/>
	</children> </Layer>

<ActorFrame>
	<children>
		<ActorFrame
			Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
			OnCommand="x,SCREEN_CENTER_X-180;y,SCREEN_CENTER_Y-205;zoom,0;sleep,.5;zoom,1"
			OffCommand="hidden,1"
		> <children>
			<Actor
				File="Lv.png"
			/>
			<Actor
				File="exp.png"
				OnCommand="x,6;y,40"
			/>
			<Actor
				Class="DifficultyMeter"
				Type="ScreenGameplay DifficultyMeterP1"
				OnCommand="zoom,1.5;zoomx,1.8;playcommand,Update"
				UpdateCommand="%function(self) 
						if GAMESTATE:GetCurrentTrail(PLAYER_1) then 
							self:SetFromTrail(GAMESTATE:GetCurrentTrail(PLAYER_1)) 
						else
							self:SetFromSteps(GAMESTATE:GetCurrentSteps(PLAYER_1))
						end
					end"
			/>
		</children> </ActorFrame>

		<ActorFrame
			Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
			OnCommand="x,SCREEN_CENTER_X+40;y,SCREEN_CENTER_Y-205;zoom,0;sleep,.5;zoom,1"
			OffCommand="hidden,1"
		> <children>
			<Actor
				File="Lv.png"
			/>
			<Actor
				File="exp.png"
				OnCommand="x,6;y,40"
			/>
			<Actor
				Class="DifficultyMeter"
				Type="ScreenGameplay DifficultyMeterP2"
				OnCommand="zoom,1.5;zoomx,1.8;playcommand,Update"
				UpdateCommand="%function(self) 
						if GAMESTATE:GetCurrentTrail(PLAYER_2) then 
							self:SetFromTrail(GAMESTATE:GetCurrentTrail(PLAYER_2)) 
						else
							self:SetFromSteps(GAMESTATE:GetCurrentSteps(PLAYER_2))
						end
					end"
			/>
		</children> </ActorFrame>
		<Layer
			File="@THEME:GetPath( EC_BGANIMATIONS, '', '_boarder' )"
		/>
	</children>
</ActorFrame>

